
This 3 elixir common troop gains double strike whenever you play an enchantment card. It’s longer than average melee range is a reflection of the fact that the troop holds a very long spear. It keeps double strike for 6 seconds after the ability has been activated, allowing it to get up to 4 additional hits in, which would be 688 extra damage.
Minor Tweaks
Having just uploaded this card, I have realised I forgot to include a colour indicator. Additionally, I decided to give the card a 2% health buff as it was feeling a little weak.

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